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Clean all the leaves The House Map Walkthrough

All 11 zones from Porch to Basement — zone order, waves, garage puzzle, and the exit vent that leads to the secret ending.

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The House Walkthrough

The House map overview

The House is the starting map in Clean all the leaves!, available from your very first login. It contains 11 zones and is the only map that leads to the SECRET ENDING badge. Once you finish The House once, The Mansion unlocks as map 2.

This walkthrough covers every zone in order, wave counts, notable interactions (like the garage button), and the exit-vent path that triggers the secret ending.

Source: multiple creator recordings (Natalie, Gamer Chad, ViewSIM), Roblox API data, and the Clean all the leaves! Guide wiki maps page (read 2026-09-03).

Zone order and full breakdown

1. Porch — 1 wave

The smallest zone. Clearing it first gives your first cash boost. Walk through carefully — even though it is tiny, it sets the rhythm for the session.

2. Shed — 1 wave

The tool shop is here. This is where you buy the rake ($7.99) and the leaf blower ($24). Look for the red button on the counter next to the green leaf bag — pressing it opens the garage door, a key progression step.

3. Garage — 1 wave

Opens when you press the shed button. Home of the garage special leaf worth 13 gems in one recording. Sweep the entire interior thoroughly — players often miss the corners and leave this zone at 97%.

4. Front Yard — 1 wave

The biggest early zone. Clearing it to 100% unlocks the Rooftop ladder. Do not rush through — this is where bag capacity and tool quality start to matter.

5. Court — 1 wave

The basketball court has a side quest: Swish 3 Times in a Row. Each basket pays 1 cent. It is optional but adds a small cash boost and a brief change of pace.

6. Rooftop — 1 wave

Climb the ladder after the front yard hits 100%. Blow the leaves down into the yard vent below. This is a two-step zone — clear the top, then manage the vent catch.

7. Backyard — 1 wave

Unlocks after the rooftop. Close the doors after entering so leaves do not drift back outside. One wave of cleanup here.

8. Pool — 2 waves

A vent sits inside the pool and pays 2 cents per leaf when cleared through the vent. The zone refills once after you clear it the first time. Two waves means you clear, it refills, then clear again.

9. Maze path — 2 waves

A short hedge pathway behind the pool. Must be cleared twice (2 waves). The path is narrow — a rake or blower works well here.

10. Farm — 2 waves

Pumpkins block the blower in places — walk carefully around them. The Santa leaf spawns here. Duck Bot Part 1 is on the bench in the Farm. Find it early and collect it during your normal clearing run.

11. Basement — 2 waves

No collection vent here. Pile leaves by the stairs and burn them with a Molotov, or hand-pick. The exit vent opens after wave 2 — walk into it to trigger the surveillance-room cutscene and the secret ending.

Secret ending path (The House)

The House is the only map with the secret ending trigger:

  1. Clear every zone to 100%.
  2. Finish Basement wave 2.
  3. Enter the exit vent.
  4. Watch the surveillance-room cutscene.
  5. The SECRET ENDING badge awards to your account.

This path is why The House matters beyond its zones. The Mansion and Gas Station have different ending types (maze exit and UFO abduction respectively).

Zone summary table

ZoneWavesKey feature
Porch1Smallest zone; first cash boost
Shed1Tool shop + garage button
Garage1Special leaf (13 gems); garage button opens this
Front Yard1Biggest early zone; 100% unlocks Rooftop
Court1Basketball side quest (+1 cent per basket)
Rooftop1Ladder access; vent below for leaf catch
Backyard1Close doors to prevent drift
Pool2Vent pays 2 cents per leaf; refills once
Maze path2Narrow hedge corridor; rake or blower
Farm2Pumpkins block blower; Santa leaf; Duck Bot Part 1
Basement2No vent; Molotov or hand-pick; exit vent opens after wave 2

Tips for The House

  • Press the garage button in the Shed early — it opens the garage which contains a valuable special leaf.
  • The Farm bench (Duck Bot Part 1) is easy to miss. Check it during your normal Farm clearing.
  • The Basement has no vent. Use a Molotov or hand-collect to pile leaves by the stairs.
  • The exit vent only opens after Basement wave 2. Do not leave early.
  • The House is the only map that leads to the SECRET ENDING badge — take your time and clear thoroughly.

Connecting to the rest of the wiki

FAQ

Frequently Asked Questions

Quick answers about Clean all the leaves and this wiki.

How many zones does The House have?

11 zones: Porch, Shed, Garage, Front Yard, Court, Rooftop, Backyard, Pool, Maze path, Farm, and Basement.

Where is the garage button in The House?

In the Shed. Look for the red button on the counter next to the green leaf bag. Pressing it opens the Garage.

Where is Duck Bot Part 1 in The House?

On the bench in the Farm zone. Clear the Farm to access it and interact to collect.

How do I trigger the secret ending on The House?

Clear every zone to 100%, finish Basement wave 2, then enter the exit vent. The surveillance-room cutscene plays and the SECRET ENDING badge awards.

Why does The House matter most?

The House is the only map that leads to the SECRET ENDING badge. The Mansion ends via a maze walk and The Gas Station ends with a UFO abduction.