Clean all the leaves Tools Tier List (Clear Speed)
Hands → rake → blower style upgrades ranked by AoE and session pace.
Tool choice is the loudest power spike in Clean all the leaves!. You start by collecting leaves the slow way, sell them for cash, then buy and equip stronger tools from the shop loop so each pass clears more of the yard. This page ranks the common upgrade path—starter hands, rake-style tools, and leaf-blower-style tools—using clear speed and area coverage (AoE), not cosmetics. Pair it with the Upgrades Priority List so you do not starve bag capacity while chasing a shiny blower.
Ranking criteria
We grade tools on:
- Clear speed — leaves removed per second in open yard space.
- AoE / coverage — how much ground one use or sweep cleans before you reposition.
- Cash efficiency — whether the tool pays for itself before the next unlock beat.
- Co-op value — how well it scales when up to 12 players share a map.
Meta can shift after patches. If tool prices, power, or unlock gates change, re-read this list and the Updates Hub before you force an old buy order.
S tier — session-defining clear power
Leaf-blower-style tools sit in S when they are available. Wide coverage turns scattered leaf piles into a continuous clean path, which matters once the map opens beyond the first yard pocket. In co-op, one player on a blower can anchor a lane while others bag and sell, keeping the lobby’s cash rate high enough for shop visits without stalling progress.
Why S: the jump from single-grab or narrow sweeps to broad clearing is the first moment the game feels like a true map-clear challenge instead of a chore. For secret-ending routes that need 100% clean, blower-tier coverage is usually what makes finishing far zones realistic in one focused session.
Buy caveat: do not rush a blower if your bag is tiny. A strong tool with a tiny bag creates constant sell walks and wastes the AoE advantage. Check Upgrade Planner for the “tool vs bag” decision tree.
A tier — the reliable mid-game workhorse
Rake-style tools land in A for most launch-era sessions. They meaningfully beat starter hands on clear speed without always demanding the full cash stack a blower wants. Rakes shine in mid-map corridors, edges, and tighter prop areas where a wide blower sweep is awkward or where you still need precise clean-up around garage approaches and vent routes.
Why A: excellent cash-to-power ratio, flexible in solo and co-op, and strong enough to unlock map momentum. Many groups should equip at least one rake-tier tool before anyone banks everything for S-tier gear.
How to play them: sweep in lanes, then send a teammate (or yourself) on a sell trip while the area is mid-clear—not after you are completely full and stuck. Use Map Overview to plan which zones a rake can finish before you unlock heavier tools.
B tier — starter hands and temporary bridges
Starter hands / basic grab belong in B as a beginning state, not a destination. They teach the collect → sell → upgrade loop and are enough to seed cash for early bag and shop upgrades. They fall behind the moment leaf density rises or new yard sections open.
Why B: necessary onboarding, weak late. Staying on hands too long is the most common pace killer for new players. Treat every early sell as progress toward leaving B-tier clearing behind.
Bridge buys that only slightly improve grab feel also sit near B if a rake-tier purchase is already affordable. Tiny incremental tools can be traps when a single mid-tier equip would cut clear time in half.
Suggested upgrade path (not a rigid script)
- Clear and sell with starter hands until the upgrade shop / tool buy flow is comfortable.
- Fund a bag/capacity bump if sell trips already dominate your timer—see upgrades tier notes.
- Buy and equip the first rake-style tool; confirm equip actually applied (common miss).
- Use garage access and map unlocks to reach stronger tool stock when the yard expands.
- Move into blower-style clearing for wide zones while keeping capacity healthy for 100% pushes.
Confirm garage button usage and shop locations with Getting Started and zone notes in Area Unlocks. Vents and garage routing matter because the best tool in inventory still loses if you cannot reach the next leaf field efficiently.
Co-op loadout notes
In a full lobby, avoid six identical blowers and empty bags. A practical split:
- 1–2 players on highest clear-AoE tools for open yard.
- 1–2 players focused on bag upgrades and sell cadence.
- Flex players cleaning edges, vent-adjacent clutter, and unfinished corners for the 100% standard.
Communication beats raw tier letters: call which zone is “owned,” when someone is selling, and when the garage or shop is the next group objective.
Common mistakes
- Buying a tool and forgetting to equip it.
- Dumping cash into S-tier gear while capacity forces constant half-map walks.
- Ignoring patch notes that retune tool prices or clear rates.
- Treating B-tier hands as “good enough” deep into map unlocks.
- Optimizing tools without learning sell points and zone order—use Map Overview.
Keep rankings honest
This list frames tools as an upgrade path, not a PvP ladder. If a patch elevates an older rake or nerfs blower coverage, A and S can swap. Revisit after reading Updates Hub, and convert the new order into a checklist on the Upgrade Planner. For completionists, tool power only matters if it supports a clean route toward Secret Ending.
When you finish this page, open Upgrades Priority List next so grab speed, capacity, tool power, and move speed get the same scrutiny as the tools themselves.
Frequently Asked Questions
Quick answers about Clean all the leaves and this wiki.
What is the best tool in Clean all the leaves!?
Leaf-blower-style tools generally rank S for clear speed and AoE once unlocked, but only if your bag capacity can keep up. Otherwise a rake-tier A pick plus capacity is the better session buy.
Are starter hands ever worth keeping?
Only at the very start. Use them to fund early sells and bag upgrades, then move to rake-style tools as soon as they are affordable and equipable.
Do I need to equip tools after buying them?
Yes. Buy and equip are separate steps in the confirmed loop—always verify your active tool before you judge clear speed.
How should co-op groups split tools?
Mix high-AoE clearers with bag-focused sellers and flex cleaners for edges and vents so the lobby is not bottlenecked on sell trips or unfinished corners.
Where do upgrades fit beside this tier list?
Read the [Upgrades Priority List](/tier-list/upgrades/) and build a spend order in the [Upgrade Planner](/tools/upgrade-planner/) so tool leaps and capacity rises stay balanced.