Clean all the leaves Wiki Tools Hub
Practical planners that turn leaf-cleaning advice into a session checklist.
The Tools hub is where this wiki stops describing systems and starts helping you run a session. Clean all the leaves! by Muffin Interactive asks you to clean leaves, sell for cash, upgrade bag and tools, unlock map space, and chase 100% for the secret ending—with up to 12 players online. Rankings and guides matter, but a short checklist prevents the classic failure mode: knowing that capacity is important and still buying random upgrades under pressure.
Featured tool
- Upgrade Planner — session goals, spend order, when to save for tools vs bag, and a pre-100% checklist.
Open that page when you boot into a yard with a time box (30 minutes, one evening, or a full clear attempt). It converts Tools Tier List and Upgrades Priority List into actions.
What belongs in Tools vs Guides vs Tier List
- Guides teach how systems work and how to unlock areas or endings.
- Tier List ranks relative strength and priority.
- Tools (this hub) give reusable planners and checklists you can run every sitting.
If you catch yourself rereading the same advice without changing purchases, you need a planner, not another paragraph.
How to use the Upgrade Planner well
- Set a session goal: learn shop, unlock next zone, or push 100%.
- Note your current bottleneck: sell trips, clear speed, or walking between landmarks.
- Follow the spend bias for that bottleneck.
- Stop buying when the goal is funded—extra cash can wait for the next goal.
- In co-op, assign who runs the planner callouts so six people do not invent six economies.
New players should skim Getting Started and Controls before optimizing. Map-blind spending is still spending blind—use Map Overview.
Co-op planner etiquette
Share the planner link in chat. Agree whether tonight is “economy night” or “unlock night.” If someone joins mid-session, give them a one-line goal instead of a full wiki tour. Tools pages exist to shorten speech, not lengthen it.
After patches
When balance or map notes land, re-open Updates Hub, refresh tier pages, then rebuild the planner checklist. Old spend orders become traps fast if tool prices or capacity effects change. Still no verified codes at writing; if that flips, Codes may inject free cash that reshapes early goals.
Related pages worth parking beside the planner
- Tier List Hub — letters and priority tables.
- Area Unlocks — whether your goal zone can open yet.
- Secret Ending — completion definition for pre-100% checks.
- Players Hub — review and map context for expectations.
Why a small Tools section is enough
We are not building calculator spam. One strong planner beats five gimmick widgets. If more tools appear later (drop trackers, co-op role cards), they will link from this hub with the same rule: actionable, factual, tied to the confirmed collect/sell/upgrade/unlock loop—not filler from other leaf games.
Use this hub as a launchpad: read the planner, run the checklist, then return to Guides only when you hit a specific unlock or ending question. Cleaner sessions come from fewer decisions made at the shop prompt—not from more tabs open while leaves despawn behind you.
Frequently Asked Questions
Quick answers about Clean all the leaves and this wiki.
What wiki tools are available?
Start with the [Upgrade Planner](/tools/upgrade-planner/) for session goals, spend order, tool-vs-bag decisions, and pre-100% checks.
How is this different from the tier list?
Tier lists rank options; the Tools hub turns those ranks into a checklist you can run during a real Roblox session.
Should beginners use the planner?
Yes, after a quick pass through [Getting Started](/guides/getting-started/) and [Controls](/players/controls/) so shop and movement prompts are familiar.
Do patches affect these tools?
Yes—re-check [Updates Hub](/updates/) and rebuild planner goals whenever balance or map gates change.